 |
|
 |
|
The
Game
True Christians are
known throughout the earth for their house-to-house ministry. They
surely remember the scripture at Romans 10:14c - "How, in turn,
will they hear without someone to preach?" Having offered
themselves willingly in preaching and teaching activities, each
Kingdom Publisher often reflects on the question "How,
in turn, will I preach without knowing the scriptures?"

House2House board game is a fun, family and interactive
learning game that will help publishers to get to know most of the
scriptures that can be used in every form of the Christian ministry
(e.g House-to-House) . It can be played among fellow Christian
brothers/sisters or family members
PRODUCT WEIGHT: 1.251kg / 2.8lbs
USES:
• New World Translation of the Hebrew Scriptures
• Reasoning from the Scriptures. (You will need this item to play
the game. Due to copyright issues, we made references to answers in
the Reasoning book).
These two items are not included in the game box.
BENEFITS:
Promotes improvement in scriptural knowledge, fosters bible study
consciousness and enables strategic thinking. This game also
encourages family bonding and is meaningful, purposeful fun.
PLAYERS: 2 or more.
AGES: 13yrs-adult. (For every family member)
PLAYING TIME: 30-60 minutes.
THE GOAL
The goal of this game is to become familiar with selected
scriptures found in Bible Topics for Discussion (these are located
at the last few pages of the New World Translation of the Hebrew
Scriptures), How Would You Respond and Conversation Stoppers (these
are located in Reasoning from the Scriptures Book). Knowing and
using these scriptures can enable any Kingdom Publisher acquire
sufficient ‘Bible studies’, ‘Return visits’, ‘Magazines’,
‘Brochures’ or ‘Hours’ while covering preaching territories - on the
board. For the purpose of playing this game, you will be performing
well if you acquire the most score in the following order - ‘Bible
studies’, ‘Return visits’, ‘Magazines’, ‘Books’, ‘Brochure’, and
‘Hours’.
The Game
Pieces
The
game consists of the following:
-
1
board
-
1
die
-
1
score sheet
-
8
pawns
-
8
‘miss turn’ cardholders
-
3
decks of Scriptural Questions (GREEN) cards
(marked deck "a", "b" and "c" on the card faces)
-
1
deck of How Would You Respond (PURPLE) cards
-
1
deck of Conversation Stoppers (YELLOW) cards and
-
1
Sand Timer (30 seconds timer).
Each deck of Scriptural Questions consists of 80
cards, the deck of How Would You Respond has 70
cards and deck of Conversation Stoppers consist of
13 cards. That’s a total of 323 playing cards!
Additionally, there are two (2) gift items inside
the game box!The
Game Rules
1.1
THE GOAL
The goal of this game is to become familiar with selected scriptures
found in Bible Topics for Discussion (these are located at the last
few pages of the New World Translation of the Hebrew Scriptures) and
to become familiar with the responses to How Would You Respond and
Conversation Stoppers (these are located in Reasoning from the
Scriptures Book). Knowing and using these scriptures can enable any
Kingdom Publisher acquire sufficient ‘Bible studies’, ‘Return
visits’, ‘Magazines’, ‘Brochures’ or ‘Hours’ while covering
preaching territories - on the board. For the purpose of playing
this game, you will be performing well if you acquire the most
scores in the following order - ‘Bible studies’, ‘Return visits’,
‘Magazines’, ‘Books’, ‘Brochures’, and ‘Hours’.
1.3 PREPARING TO PLAY
Place the board on a table. Put the How Would You Respond,
Conversation Stoppers and Scriptural Questions cards face-down
(after shuffling each) on any available space on the board or any
other appropriate location off the board. Each player (Publisher)
chooses a Pawn which will represent the Publishers as they move
across the board. The Conductor should have a copy of the Reasoning
from the Scriptures book handy – See Section 1.4
1.4 THE CONDUCTOR
The Publishers should select a Conductor (a non-player in the game)
who will keep 'field service' records (i.e the game scores of the
Publishers) and lookup certain answers in Reasoning from the
Scriptures book. The Conductor should ensure that he/she has the
score sheet provided in the game. On the alternative, a score sheet
can be downloaded via our website
www.MinistryGallery.com
and copies made for future use.
1.5 STARTING THE GAME
Each Publisher (player) throws the dice. The Publishers should then
be arranged clockwise in the order of dice scores (highest to
lowest). Each Publisher recieves four (4) Scriptural Questions cards
starting from the player with highest dice score. However, the
Publisher with lowest dice score will start the game.
Note: If more scriptural questions are required, more decks of the
Scriptural Questions cards can be added.
1.6 PLAY!
1.6.1. The Publisher with the lowest dice score should start by
taking the sand timer. He should choose one of his Scriptural
Questions cards while keeping it hidden from every player in the
game and ask the next player in clockwise order (who is now the
player with the highest dice score) the scriptural question in the
selected Scriptural Questions card. Each of the playing cards has
bible topics [e.g Interfaith] on top of the card as a reference to
what the scripture is based on, this should be mentioned before
asking Publishers scriptural questions [e.g. He should say “This
question is about Interfaith”, then ask the scriptural question on
the card]. The Publisher [with the turn] has the option of either
asking: “What does this scripture say?” or “Which scripture says
this?” Any can serve as the question and the other as the expected
answer.
1.6.2. The responding Publisher can answer the question directly or
may request for a Hint (which appears at the base of the Scriptural
Questions card). If the responding Publisher gets the answer without
the hint, he should move his Pawn according to the number appearing
on the top right corner of the Scriptural Questions card, in the
direction of the arrow on the board. If the responding Publisher
gets the answer with the hint, he should move his Pawn according to
the number appearing on the bottom left corner of the Scriptural
Questions card, in the direction of the arrow on the board. Any
‘Bible studies’, ‘Return visits’, ‘Magazines’, ‘Books’, ‘Brochures’,
or ‘Time’ acquired on the board by the responding Publisher as a
result, should be recorded on the scoresheet.
Note: Until Publishers can master the scriptural answers, whenever
sufficient knowledge of the scriptural question being asked is
demonstrated, a Publisher may be awarded the score at the top right
corner of the Scriptural Questions card, or the score at the bottom
left corner of the Scriptural Questions card if a fair knowledge of
the scripture is established.
1.6.3. Whenever a responding Publisher fails to get the answer
correctly (with/without the hint) within the period of the sand
timer, the asking Publisher should read out the correct answer to
the rest of the Publishers in the game and then move his Pawn
according to the number appearing on the bottom left corner of the
Scriptural Questions card in the direction of the arrow on the
board.
1.6.4. After the asking Publisher, has completed his play, he should
drop the utilized Scriptural Questions card (away from shuffled
cards) and replace it with another card from the shuffled Scriptural
Questions card. The turn to play and the sand timer then passes to
the next player in clockwise order. This Publisher will select one
of his cards and ask the next Publisher to him [in clockwise order]
the scriptural question using the Sand Timer. This process goes on
in clockwise order. Each Publisher’s Pawn remains on the spaces
occupied and proceed from that point on the Publisher’s next turn.
No more than one Pawn may rest on the same space at the same time -
See Section 1.9
The Game
Pieces
The
game consists of the following:
-
1
board
-
1
die
-
1
score sheet
-
8
pawns
-
8
‘miss turn’ cardholders
-
3
decks of Scriptural Questions (GREEN) cards
(marked deck "a", "b" and "c" on the card faces)
-
1
deck of How Would You Respond (PURPLE) cards
-
1
deck of Conversation Stoppers (YELLOW) cards and
-
1
Sand Timer (30 seconds timer).
Each deck of Scriptural Questions consists of 80
cards, the deck of How Would You Respond has 70
cards and deck of Conversation Stoppers consist of
13 cards. That’s a total of 323 playing cards!
Additionally, there are two (2) gift items inside
the game box! |
|